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WE ARE FOOTBALL 2027 Training Guide: Plans, Drills and Training Scope

How WE ARE FOOTBALL 2027 training works: amateur, semi-pro and pro training scope, every drill, intensity, training groups and saving weekly plans.

9/21/2026 v1.0 WAF 2027 Wiki Team Last updated: 9/21/2026 13 min read

Frequently Asked Questions

How do I get the professional training plan in WE ARE FOOTBALL 2027?
Through wages. The tutorial counts it out in the squad list: fifteen players earning more than 25,000 euros a year unlock the semi-professional plan, fifteen above 60,000 euros unlock the professional plan, and a professional counts as two semi-professionals. The amateur squad shown here has exactly eleven contracts at 25,000 euros or more, which is why its scope still reads Amateur. You can read the current value in the Trainingsumfang line at the bottom right of the training screen.
Why is my team losing fitness despite fitness training?
Because the amateur plan only gives you three drills a week. Spend them on tactics and conditioning slides all season, while the semi-professional clubs in the same league run seven and can stay fit on the side. The tutorial's prescription: during pre-season do nothing but conditioning, pick the hardest setting rather than Aktive Erholung, and only start tactical work once fitness is high. The bar you see is a combined figure — the presenter works it out as conditioning multiplied by freshness divided by one hundred.
Which training drill improves counter-attacking?
Only Schnelles Umschaltspiel, the quick transition game. That is the trap in the list: drills with counter in the name, Konter mit Passspiel and Konter mit weiten Bällen, train passing, speed and ball recovery but not the counter-attacking tactic itself. The author checked the drill list entry by entry and names Schnelles Umschaltspiel as the only card that carries the Konter entry.
What are training groups for?
The second tab of the training screen. On the left sits the regular plan, on the right groups that each run their own week — in the screenshot Aufbau for players returning from injury, Kondition for those lacking a base and Regeneration for a recovery week. You can dissolve groups, ask the co-trainer for a proposal, or hand the whole split over to him. The warning Keine Trainingsgruppen on the club hub refers to exactly this tab.

Training in WE ARE FOOTBALL 2027 is not a list you set once — it is a budget your wage bill quietly decides. A club with three drills a week can be fit or it can be tactically sharp, but it cannot be both. This page takes the Trainingsplanung screen apart: what the three scopes Amateur, Halbprofi and Profi really change, which drills exist, what a drill card tells you when you hover it, how weekly plans are saved and named, and what training groups are for. Freshness, rotation and injuries are handled in the medical and injuries guide, bite and satisfaction in the morale and satisfaction guide — this page is about the plan itself.

Your training scope is decided in the squad list, not in a menu

The tutorial’s author needed a long time to pin this down, because the rule was not in the manual when he started: he assumed the constantly shifting plan was a bug, wrote to developer Gerald Köhler, and the answer turned out to be a salary formula. So open the squad, sort by Gehalt p.J. (annual salary) and count.

WE ARE FOOTBALL 2027 squad screen for amateur club Baunatal sorted by annual salary, showing values from 40,000 euros down to 20,000 euros with eleven contracts at 25,000 euros or more, player actions on the right and team condition 65 with freshness 96 below

The screenshot lists eleven players at 25,000 € or above (40,000, 36,000, 34,000, then 32,000 twice, 30,000, 28,000 three times, 25,000 twice) — and that is exactly why this club is still on the amateur plan. The thresholds, as played out and counted on camera:

Training scopeRequired in the squadDrills per week in the plans shown
Amateurfewer than 15 contracts above 25,000 €3
Halbprofi (semi-pro)15 players above 25,000 €7
Profi (pro)15 players above 60,000 €14

A professional counts as two semi-professionals. The workaround is the real training tactic: to climb the table in the fifth division you have to raise salaries — the tutorial extends contracts and bumps pay purely to move from three drills a week to seven. Why the table ends the season with the semi- and full-professional clubs on top explains itself from that table.

The training screen: two tabs, fourteen slots

Along the top sit the tabs Trainingswoche (week plan) and Trainingsgruppen (training groups); below them, seven days in two rows. Every card has the same anatomy: a Belastung (workload) header, the drill name, the two or three things it trains, a group-size icon, a five-dot row, a player-selection dropdown (here Alle, everyone) and, underneath, the intensity you step up and down with the two arrows.

WE ARE FOOTBALL 2027 Trainingsplanung screen for professional side Mainz with fourteen filled slots: Schnelles Umschaltspiel, Sechsfelderschach and Ausdauerlauf on top, Zonenspiele kleine Gruppen, Trainingsspiel 11 gegen 11 and HIIT below, each card showing workload, an intensity triangle and a player filter

The professional week in the shot is a ready-made fitness plan pulled from the Fertige Wochen dropdown (visible bottom right), not something he built: Schnelles Umschaltspiel three times with the entries Pässe and Konter, Sechsfelderschach twice with short passes, Ausdauerlauf twice, Zonenspiele - Kleine Gruppen three times with short passes and Gegenpressing, Trainingsspiel 11 gegen 11 twice with position training, and HIIT twice with fitness. Bottom right reads Trainingsumfang: Profi, next to the rings Kondition 64 and Frische 97 — high fitness and high freshness two weeks into the season.

The same screen one tier down, built out as a semi-pro:

WE ARE FOOTBALL 2027 semi-professional training week with seven filled slots for Elfmeter and Freistöße, each card showing workload, trained abilities, an Alle player filter and an intensity triangle, with the Trainingsstand panel below reading Effektivität 48 of 100 and the line Trainingsumfang Halbprofi

Seven drills, all spent on set pieces — Freistöße three times, Elfmeter four times — with tactic progress at 48/100 underneath. And at the bottom, the amateur week from the same author:

WE ARE FOOTBALL 2027 amateur training week at Baunatal showing only three empty slot placeholders under a green Frei strip on every day, with the work-greyed hours behind them and the line Trainingsumfang Amateur at the bottom right

An amateur squad gets three slots in the entire week, and every day is headed Frei until you fill them — the greyed-out hours are the ones the players spend at work, and the author counts the pattern out: part-time, full-time, part-time, full-time. His prescription for that budget is blunt: fitness first and as hard as it goes. Do not pick Aktive Erholung, take the most strenuous conditioning unit available, and leave tactics and playing philosophy for later — his own summary is fitness, fitness and even more fitness. The reason is not ideology: he reports a side whose fitness ran down to roughly half during the season because the training budget went elsewhere, and in this league an unfit team loses the second half of every match.

What a drill trains: the card on hover

This is the information that costs the most time to find, because it is not printed next to the drill. Hover a card and a panel opens with six lines — in the shot for Angriff über die Mitte:

WE ARE FOOTBALL 2027 drill detail panel for Angriff über die Mitte showing the long list of various abilities, then tactic, players 30 of 30, intensity 100 percent, freshness minus 1, injury 0 percent and fun plus 0

Verschiedene Fähigkeiten (various abilities) — a long strip running from Abschlag, Anbieten, Auffassen, Aufbauspiel, Ausdauer, Ballhalten, Ballsicherheit, Biss, Dribbling, Erobern, Fangsicherheit, Flanken, Freistöße, Kopfball, Kreativität, Kurzpass, Langpass, Manndeckung, Paraden, Reflexe, Robustheit, Schnelligkeit, Schusskraft, Schusstechnik, Stellungsspiel, Technik, Torgefährlichkeit, Übersicht and Volley through to Zweikampf — then Taktik (here Angriff über die Mitte), Spieler 30/30, Intensität 100 %, Frische -1, Verletzung 0 % and Spaß +0. Those last three lines are why the plan is a trade-off: every drill costs a little freshness, may carry injury risk, and lands on the mood meter.

And here is the trap the author warns about twice, in two different episodes: only Schnelles Umschaltspiel improves counter-attacking. The cards with “counter” in the name — Konter mit Passspiel, Konter mit weiten Bällen — train passing, speed and ball winning, not the tactic. If you want a counter-attacking team, you schedule the quick transition game, however misleading that feels.

The complete drill list

Select a drill in a week and the Löschen (remove) dialog opens — and the same dialog lists the entire catalogue, alphabetically in two columns, each row with its group size, the values it trains and a five-dot row:

WE ARE FOOTBALL 2027 complete list of training drills from Abseitsfalle, Aktive Erholung, Angriffe durch die Mitte, Ausdauerlauf, Dribbling, Ecken Strafraum, Freistöße, Gegenpressing and HIIT through to Zweikämpfe and Über- und Unterzahl, with the week name field on the right

From the screenshot, 45 drills in two alphabetical columns. Column one: Abseitsfalle, Aktive Erholung, Angriffe durch die Mitte, Angriffe mit direktem Passspiel, Angriffe über Außen, Ausdauerlauf, Auslaufen, Distanzschüsse, Dribbling, Ecken Rückraum, Ecken Strafraum, Ecken kurz, Einwürfe, Elfmeter, Flache Hereingaben, Flanken, Freistöße, Gegenpressing, Gymnastik/Stabilisation, HIIT, Individuelle Fähigkeiten, Konter mit Passspiel, Konter mit weiten Bällen. Column two: Kontrolliertes Umschaltspiel, Kopfbälle, Krafttraining, Positionsspiele Große Gruppen, Positionsspiele Kleine Gruppen, Pressing, Pässe, Rondó-Varianten, Schnelles Umschaltspiel, Schwalben, Sechsfelderschach, Spezielle Angriffe, Sprints, Steigerungsläufe, Technik, Torabschlüsse, Training-Parcours, Trainingsspiel 11 gegen 11, Zonenspiele Große Gruppen, Zonenspiele Kleine Gruppen, Zweikämpfe, Über- und Unterzahl.

Which of those you need is decided by your tactics, not by the calendar. The reading from episode #038, mapped drill by drill onto the playing philosophies:

Playing philosophyDrills that support it
Defensiv mit langen BällenSchnelles Umschaltspiel
Park the busKonter mit weiten Bällen
Sicherer SpielaufbauAngriffe durch die Mitte, Angriffe über Außen, Kontrolliertes Umschaltspiel
Ballbesitzfußball (possession)Kontrolliertes Umschaltspiel, Rondó-Varianten
Attacks with short passesAngriffe mit direktem Passspiel, Schnelles Umschaltspiel
Direkter OffensivfußballAngriffe durch die Mitte, Angriffe über Außen, Schnelles Umschaltspiel

Two more rules of thumb follow directly from the Spezielles tab at the bottom of the training screen. First: anything there with no slider is used automatically and therefore has to be trained — free kicks and the Ecken Strafraum corner routine are always taken, so they belong in the plan. Anything that does have a slider (Abseitsfalle, Dribbling, Schwalben, Pressing, Gegenpressing, crossing height) you can set to zero and then skip in training; the short and back-post corner variants run at 20 % at most anyway. Second: Über- und Unterzahl plus Angriffe durch die Mitte and Angriffe über Außen belong in every plan, because every attacking situation is one of them. The Trainingsstand panel prints these as x/100 values — in the professional shot Überzahlspiel 37/100, Unterzahlspiel 34/100, Angriffe durch die Mitte 35/100, Angriffe über Außen 47/100, plus Kurz 49/100, Rückraum 42/100, Strafraum 34/100. How those numbers behave once the whistle blows is worked out in the match engine tactics guide.

Intensity, repetition and the two constants

Intensity lives on the card itself, not in the drill menu: a triangle with two arrows that sets the workload as a percentage.

WE ARE FOOTBALL 2027 highlighted training card Ecken Strafraum with its two trained corner entries, an Alle player filter and the intensity triangle between two arrows, behind an empty week marked Frei on every day and the tactic progress panel showing Trainingsumfang Profi

In the shot the Ecken Strafraum card carries two “Ecken” entries above a triangle sitting at the middle step; in other weeks from the same author, cards at 100 % and 150 % sit side by side. His rule of thumb: the middle ground is roughly 120–180 % effort. Conditioning lacking, dial up; squad tired, dial down. And because the drill Aktive Erholung does the opposite — it buys freshness instead of fitness — it is the wrong pick in a build-up week unless recovery is genuinely the goal. How fast players improve at all is decided by a line on the difficulty screen, Erfolgreiches Training, covered in our difficulty settings guide.

On repetition, the rule is what separates progress from a mutinous dressing room: never the same drill more than three times a week, and if you do use three, do not repeat it the following week — twice is the safe ceiling. The reason is printed on the card: too much of the same annoys the players, and annoyed players train worse. His two constants, which stay in every week, are Ausdauerlauf for the reserves and Auslaufen for everyone — so the players who did not feature carry the same load as the eleven who did and fitness does not leak away through the bench. In a professional week that leaves six slots for tactics.

Saving and naming weekly plans

The Woche speichern button at the top right opens the Trainingswoche speichern screen, with a name field on the right, a list of saved weeks and the actions Trainingswoche erstellen, Trainingswoche kopieren and Trainingswoche löschen; below them Verfügbare Wochen counts what you have.

WE ARE FOOTBALL 2027 Trainingswoche speichern screen with a name field reading Neue Trainingswoche, the list of saved training weeks, buttons to create, copy and delete a week and the Verfügbare Wochen counter

Why naming is worth the typing: saved weeks belong to the manager, not to the save, so a fourteen-slot professional plan simply does not fit an amateur week with three. The author therefore prefixes each name with who built it and for which save, then the purpose and the tier, and finishes with a variant letter — week 1 semi-pro A, then week 2a and 2b in rotation. The letter is not decoration: if he promises the team a day off before a match, or a fixture lands in the middle of the plan, he needs the alternate version loaded. You pull a saved week back in through Fertige Wochen, and the Fertige Woche auswählen button shows what the game ships as templates — the fitness week in the professional screenshot above came from exactly there.

Training groups: three different weeks inside one plan

The second tab of the training screen splits the load by group instead of by day. On the left sits Reguläres Training under the line “Diese Spieler trainieren die im Trainingsplan gesetzten Einheiten”, with a player table (HP, NPs, Name, Stä., Fo., Fähigkeiten, Alter, Char., Kon., Fri., Tal.); on the right, the groups, each running its own week type.

WE ARE FOOTBALL 2027 Trainingsgruppen tab of the training screen with regular training on the left and groups 2 to 4 on the right, their week types set to Aufbau, Kondition and Regeneration, plus buttons to dissolve groups and let the co-trainer manage them

The groups in the shot: Trainingsgruppe 2 set to Aufbau with the note “Diese Spieler waren verletzt und müssen wieder an die Mannschaft herangeführt werden” (they were injured and have to be worked back into the squad), Trainingsgruppe 3 set to Kondition for players whose base is not there yet, and Trainingsgruppe 4 set to Regeneration, “Diese Spieler dürfen sich in dieser Trainingswoche erholen”. Below them: Trainingsgruppen auflösen, Co-Trainer macht Vorschlag and three checkboxes — Trainingsgruppen wöchentlich zurücksetzen, Co-Trainer managt Trainingsgruppen and Dabei Gruppeneinteilung beibehalten. Groups are filled by dragging players across, and the headcount sits in the NPs column.

That is also where the hub warning Keine Trainingsgruppen points, when the club hub reads “Sie nutzen die Möglichkeit nicht, durch die Aufteilung auf Trainingsgruppen die Ergebnisse des Trainings zu optimieren” — the route to that panel is in the controls and menus guide. Handing the whole split to the co-trainer means relying on his competence stars, diligence and department workload, which the staff and HR guide explains. And the four buttons at the bottom right are what tie the plan back to matches: Woche speichern, Fertige Woche auswählen, Saisonplanung and Angriffe einstudieren. If the bars still refuse to move, the cause is usually freshness in the wrong week — the rotation logic in the medical and injuries guide — or an intensity spiral the beginner guide places into the pre-season calendar.

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