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WE ARE FOOTBALL 2027 Controls and Menus: Every Screen Explained

WE ARE FOOTBALL 2027 controls, shortcuts, pause and speed keys, plus where to find the options, search, assistants, statistics and club hub screens.

9/21/2026 v1.0 WAF 2027 Wiki Team Last updated: 9/21/2026 13 min read

Frequently Asked Questions

How do you pause the game in WE ARE FOOTBALL 2027?
Spacebar. The in-game Tutorial says it literally: you can stop the week flow and the match at any time with SPACE. Pressing it during a match scene does not freeze the frame — the game stops at the end of the current minute, so with several players involved a scene or two may still play out before everything halts.
What are the keyboard shortcuts in WE ARE FOOTBALL 2027?
They are printed in the Tutorial under the Maus & Tastatur tab as a Tastaturbelegung table with columns Taste (key), Wo (where it applies) and Effekt (effect). The ones that matter daily: TAB or the middle mouse button opens and closes the side menus, ESC closes a screen or aborts, ALT plus left/right arrow steps back and forward between the main match-flow screens, up and down arrows switch tabs, F1 opens general help, F2 help for the current screen, F3 notes and F4 the line-up.
Where do I save and load a career in WE ARE FOOTBALL 2027?
Behind the gear icon at the right end of the top icon bar. The Optionen menu has seven tabs — Gameplay, Grafik und Sound, Spiel speichern, Spiel laden, Hilfe, Feedback and Spiel beenden — so saving, loading and quitting share one hub with the graphics and sound settings. The Gameplay tab also shows which database your save is running on.
Can WE ARE FOOTBALL 2027 be played on a Steam Deck?
The Tutorial carries a dedicated Steam Deck tab, and the Maus & Tastatur page has its own binding layout for it beside the normal mouse and keyboard tables — so the Deck controls are documented in-game rather than left to guesswork. What the Tutorial does not publish is a performance figure or an official Deck rating, so treat handheld playability as community-tested and check the frame rate yourself.

Almost every control question that circulates in forums is answered by the game itself — in a place nobody clicks by accident. WE ARE FOOTBALL 2027 ships an in-game Tutorial with tabs Spielablauf (how the game flows), Spieler (players), Steuerung (controls), Maus & Tastatur (mouse and keyboard), Steam Deck and Tipps zum Editieren (editing tips), and the full key binding list lives there. This page does two jobs: it copies out the bindings you actually need, and it maps every screen, so the next time you wonder where something is, you already know which icon to hover.

Where the key list lives: the Maus & Tastatur tab

Open that tab and you get three sub-tabs — Steam Deck, Normaler Maus, Tastatur — and below them a page headed Steuerung with the table Tastaturbelegung. Its three columns are Taste, Wo and Effekt, and the middle column is the useful part: the same key does not apply everywhere, it is bound to a screen type.

WE ARE FOOTBALL 2027 in-game Tutorial open on the Maus und Tastatur tab showing the Tastaturbelegung key table with columns for key, where it applies and effect, covering ESC, ALT arrow combinations, TAB and function keys F1 to F4

Copied out and ordered by how often you will use them:

KeyWhereEffect
SPACEweek flow and matchpauses the game
TAB / 3rd mouse buttonHauptmenüopens and closes the side menu when one is available
4th / 5th mouse buttoneverywherejump one screen back or forward
Left / right arroweverywheresame screen stepping, without a fancy mouse
Up / down arroweverywhereswitch between tabs
ESCpop-upscloses a screen, aborts an action
ALT + left / right arrowmain match-flow screensback and forward between screens (also the 4th mouse button)
F1Planungopens the general help
F2current screenopens help for the page you are on; holding it lets you keep reading
F3Notizencalls up your notes from the main menu
F4Hauptmenücalls up the line-up from the main menu

Three of those are the gestures people play twenty hours without discovering: stepping sideways through screens with the mouse, flipping tabs with the up and down arrows, and the two slide-out menus at the left and right edges of the screen.

Pause, speed and the two side menus

The Steuerung tab explains the three things that annoy most in live play. Spiel pausieren — “you can stop the week flow and the match at any time with SPACE” — and the second sentence is the trap: pressed during a match scene, the game halts at the end of the current minute, so a play with several participants can still finish. Vor und zurück — the fourth and fifth mouse buttons jump one screen forward and back, “which of course also works with the left and right arrow keys”, and the up and down arrows move between tabs. Flügelmenüs — “with the third mouse button you can open and close the side menus exactly as with TAB”.

WE ARE FOOTBALL 2027 Tutorial Steuerung tab explaining the controls: pausing with SPACE, moving forward and back with the fourth and fifth mouse buttons or arrow keys, and opening the side menus with the third mouse button or TAB

Top-right of the header bar sits the tempo block: two teal planner buttons and, behind them, the fast-forward switch. The left planner button opens the seven-day view, the right one the Jahreskalender (year calendar) with month tabs running July to June — the route the tutorial uses to reach the week planner when it is not already open. And because the game stacks three levels (tab, sub-page, back step), the presenter points out the back arrow at the top left as well: those three screens step forward and back, so a mis-click never costs you your place.

The icon bar is the map of the whole game

The top bar is the real navigation. Left to right: Zentrale (headquarters), then 1. Mannschaft (first team), 2. Mannschaft (second team), Jugend (youth academy), Medizin (medical), Transfers und Scouting, Organisation, HR, Infrastruktur, Finanzen, Sponsoring, Marketing, Vorstand (board) and Fans; then Aufstellung (line-up), Taktik (tactics) and your personal screen, followed by the in-game date. The help cluster closes the row — tutorial, assistants, statistics, countdown, search, achievements and the gear icon. Hover any symbol and a tooltip names it, clearly visible over the first icon in the screenshot below: Zentrale.

WE ARE FOOTBALL 2027 Zentrale Allgemein screen showing the full top icon bar with the Zentrale tooltip, the left club rail with team value, bank balance, club budget and transfer budget, and the Was ist gut? Was ist schlecht? tab

Beneath it, the club rail on the left edge is denser than it looks: crest, star row, league (“5. Liga Südwest”), trophy strip, then Teamwert 3,7 Mio €, Kontostand 551.000 €, Vereinsbudget 499.000 €, Transferbudget 626.000 €, a Kader button, the line Nächstes Spiel in 40 Tagen with the next opponent Alzenau and its rating, and at the bottom a card titled Eine neue Hoffnung subtitled Motivation with the condition Endet nach 3 Niederlagen — ends after three defeats. Two clicks are worth saving immediately: Scouting and the transfer list are buttons inside the Transfermarkt panel on this same screen, not somewhere else.

The hub itself reads in five blocks. Beliebtheit carries three rings — in the shot Präsidium 69, Spieler 72, Fans 78 — with Vertrag bis 2028 below. Those numbers are employment security, not decoration: below 50 with the board your job slowly turns critical, fans buy you a little more room down to 40 and sometimes 30, and once the players stop backing you, the team starts playing for your dismissal. Saisonziel shows the target place and the current one (“3. Platz (derzeit 2.)”) with a trend arrow — a target of 3rd against a current 10th and a downward arrow is the warning to take seriously. Entwicklung lists members (1,016) and fans (315) with direction arrows. Budgets separates the season opening figure from what is still available, and Transferbudget nächste Saison is greyed with padlock icons because the amount simply is not set yet; that flips at the winter window. Bottom right, Simulation/Zuschauermodus holds a target date, a Start! button and five checkboxes: Automatische Vertragsverlängerungen, Vertragsangebote während Simulation, Tabellenbildschirm nach Spielen zeigen, Verlängerte Anzeigedauer von Ergebnissen und Tabellen, Zeitungen anzeigen.

“Was ist gut? Was ist schlecht?” — the self-diagnosis screen

The second tab on the club hub is the most useful screen for a beginner and the most ignored by veterans. It opens three columns: Stärken (strengths), Schwächen (weaknesses) and Warnungen (warnings).

WE ARE FOOTBALL 2027 Was ist gut? Was ist schlecht? panel open with three columns for strengths, weaknesses and warnings, listing entries such as worst tactical ability pressing, no training groups and season opening not yet organised

The entries are instructions, not statistics. Left column: “Team ist frisch”, “Team ist bissig”, “Wenige unzufriedene Spieler”, “Was in der Kabine passiert, bleibt in der Kabine”, “Sie haben noch ordentlich Geld für Transfers”. Middle: “Schlechteste taktische Fähigkeit: Pressing”, with the note that this is where training earns progress fastest, “Keine Trainingsgruppen” (you are not splitting the squad into training groups), “Kein Spezialist: Offensiver Mittelfeldspieler”, “Horst Fendt verdient zu viel”, “Keine Sichtungstage organisiert”. Right: “Sie haben noch keine Saisoneröffnung organisiert!”, “Sie haben noch keinen Sponsorentag durchgeführt!”, “Kein Stadionsponsor vorhanden!”, “Viele Banden sind noch nicht verkauft!”. The tutorial’s reading is simple: warnings mean now, weaknesses mean when you get a chance, and a newcomer should work the list top to bottom until it is empty — how full that list is, is effectively your difficulty setting. That “Keine Trainingsgruppen” line is also the front door to our training plan guide, and what “bissig” and “unzufrieden” do to a dressing room is worked through in the morale and satisfaction guide.

Options, save and load all hide behind one gear

The gear icon at the right end of the bar is, in the tutorial’s words, “the most important button”, for three reasons: this is where you save, where you load, and where graphics, sound and gameplay settings live. Seven tabs: Gameplay, Grafik und Sound, Spiel speichern, Spiel laden, Hilfe, Feedback, Spiel beenden.

WE ARE FOOTBALL 2027 options menu with the seven tabs Gameplay, Grafik und Sound, Spiel speichern, Spiel laden, Hilfe, Feedback and Spiel beenden, the Feedback screen open and its Technik block printing version 4.00.33662 next to the satisfaction sliders

The Feedback tab is the most informative screen in the whole menu, because it prints your own technical situation beside the survey. Its Technik block shows the version number (here 4.00.33662), the aspect ratio 1920x1080, the detected graphics card, and the line Unterstützung weiterer Systeme — answered Nein, which is the straight reply for anyone asking whether Mac or Linux run this game. Below it the Gameplay block records the current season (2026/2027), the difficulty (Normal), an Auch schon WAF gespielt checkbox, personal manager experience, favourite match mode, Spielzeit WAF2027, felt difficulty, how important an online multiplayer mode is to you, and which Verwendeter Datensatz the save runs on — the fastest way to check whether you are on the standard or the world database, a choice explained in the database choice guide. On the left, the same screen asks two satisfaction sliders (Zufriedenheit generell mit dem Spiel and Zufriedenheit mit letztem Update) and gives you six free-text boxes: favourite feature, biggest wish, biggest criticism, least understandable area, most annoying bug, and a message to the team, sent with Absenden.

Quick search: one field, players and clubs

The magnifier opens Schnellsuche with a Suchen in field and a hit counter. Results arrive in two tables: players on top with columns Name, Alt., Nat., HP, Tal., Stufe, Fu., Char., Fähigkeiten, Verein, Marktwert, clubs below with Letzte Spiele, S, U, N, Tore, Punkte, Teamstärke, Marktwert Team.

WE ARE FOOTBALL 2027 Schnellsuche screen with the search term Worm, seven hits and a player result table showing name, age, nationality, position, talent, level, abilities, club and market value plus a club result row for Worms

This is the tool that frustrates people, because it matches substrings rather than names: the screenshot shows the query Worm returning seven hits — Worm, Mika (TW, Brescia, 85,000 €), van Wormer Jezus, Worm Gregor, van Wormer Jurgen, two Wormgoors — plus the club Worms at team strength 3. The tutorial’s own verdict is honest uncertainty about whether search is now dependable: with one database a query for “Paris” returned a result, with another it returned nothing. Practical rule: search a surname fragment rather than a full name, and if nothing comes back, the complete lists in the statistics hub two sections down are the more reliable route.

Assistants: hand the clicking over

The assistants button, right next to the tutorial icon, opens a switchboard grouped by responsibility, and every single line has its own toggle.

WE ARE FOOTBALL 2027 Assistenten delegation screen with groups for coaching staff, second team coach, head of organisation, head of finance and sponsors, fan coordinator and building manager, each task on its own switch plus buttons to enable or disable everything

Co-Trainer: makes the complete line-up, stocks the bench, distributes tasks, sets tactics, sets the team up, makes substitutions, manages the training groups — plus a separate switch to reset the training groups weekly. Trainer 2. Mannschaft: complete line-up, bench, tasks, tactics, sets objectives. Organisationsleiter: organises training camps, short training camps, accommodation for away games and tours, and the season opening. Leiter Finanzen & Sponsoren: sells stadium naming rights, negotiates the main sponsor, kit supplier and sleeve sponsor deals and advertising-board contracts, sets top surcharges, organises the sponsor day. Fankoordinator: looks after fan clubs and the supporter stand. Gebäudemanager: pitch care. Along the bottom, Alle anschalten and Alle ausschalten.

The tutorial’s recommendation is a clean cut: hand over task distribution, the complete line-up and the bench, but set tactics and objectives yourself. Its stated benefit is narrow and honest — in league operation you no longer have to re-check the line-up every time an injury lands. Delegate nothing and you keep doing it by hand. For the personnel side of those switches — competence stars, diligence and how busy each department is — see the staff and HR guide.

Statistics hub: everything the normal screens do not show

The statistics button opens the Statistikzentrale, and it is enormous. Top left, Favoriten with a category and a statistic column (in the shot Spieler → Beste Spieler, Tabellen → Tabelle); below, the Vollständige Liste with a continent dropdown (here Europa) and topic blocks — Aktueller Verein with progress, second-team progress, Fortschritte Jugend (youth progress) and greatest training favourite of all time; Vereine with appearances, scorers, ratings, results, bogey teams, favourite teams, former youth players, promoted players, nationalities, transfers, record scorers, record players; Spieler with top scorers, assists, top scorers overall, multi-scorers, home and away goals. Four filters line the bottom edge: Land, Liga, Verein, Saison.

WE ARE FOOTBALL 2027 Statistikzentrale showing the Fortschritte Jugend youth progress list with fifteen players ranked by position, strength, form, age, abilities, training and a progress bar, plus filters for country, league, club and season

On the right sits the table itself — here fifteen youth players with Pl., Spieler, Pos., Stä., Form, Alter, Fähigkeiten, Trai., Fortschritt and a progress bar, the fastest way to see who is about to force his way into the first team, ahead of anything in the youth camps guide. Three notes from the tutorial worth knowing: you can pin tables such as the league table to the top so they are one click away from anywhere; lists stop at 100 entries, “then it is over”; and nearly everything can be printed or exported to Excel or PDF. The presenter uses the hub mostly to scout the league from outside — best players, strongest and most valuable clubs, attendances — and reports one gap: in his view Borussia Dortmund’s trophies were missing from the club statistics, which he suspects is a database bug rather than a display fault. Two small sibling screens sit in the same bar: the countdown button with deadlines such as “4 days until season ticket sales begin” or “725 days until the contract ends”, and achievements, whose points feed the manager level — both account-level rather than club-level, as the career mode guide explains.

If you are setting these screens up for the first time, the path from Steam launch through language choice to database scope is walked step by step in the installation and first-setup guide, and the ten difficulty lines that sit behind the first match are in the difficulty settings guide.

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