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WE ARE FOOTBALL 2027: The Official Manual and Where to Get It

Where to find the official WE ARE FOOTBALL 2027 manual, what its 281 (EN) and 321 (DE) pages cover, and which of our guides pairs with each section.

9/24/2026 v1.0 WAF 2027 Wiki Team Last updated: 9/24/2026 8 min read

Frequently Asked Questions

Is the official manual for WE ARE FOOTBALL 2027 free?
Yes. The foreword states the guide "is available free of charge as a PDF". You reach it through the Steam store page's manual link ("Handbuch anzeigen") or straight through the language-selection page that hosts both editions — no account, no launcher, no in-game unlock.
Is the manual official?
It is the manual the official Steam store page links as such — the page's link bar reads "Handbuch anzeigen" and leads to the PDF downloads. The foreword is signed by Gerald Köhler, and the copyright page credits "Coach featured on the cover: Benjamin Duda". It is a player-facing reference guide, not a technical document.
What is the difference between the German and English editions?
Same version, different typesetting. Both are version 3.03 (7 September 2026), but the German edition runs 321 pages against 281 in English. Most of the difference sits in the development-history part, which the German edition splits into finer sections (Release, Update 1, Update 2, Updates 3–5, plus a quote collection). Page numbers therefore differ between editions.
Does the manual get updated?
Yes. The foreword says it is updated regularly and points to the comprehensive change log at the end. Appendix C lists every version since 0.01 (3 November 2022) up to 3.03 (7 September 2026), and the author writes that reported errors are corrected in the next release.
Do I need the manual to play the game?
No. The manual's own FAQ explains that the game is built to be played almost entirely through the weekly schedule and the assistants — training, for example, has no menu item on purpose. The manual is the deep reference for when you want the numbers behind a mechanic, not a requirement.
Which languages is the manual available in?
Two: German and English, both hosted on the same language-selection page. The game itself offers three interface languages (German, English, French) — the manual ships in the two that the store page links.

WE ARE FOOTBALL 2027 ships with something most modern sports games have long dropped: a real manual. Not a scanned retro curiosity, but a 281-page reference in English (321 in German) that the game’s Steam store page links directly, free of charge, and revises version by version. Most players never open it — which is a shame, because roughly a hundred of those pages explain the probabilities under the hood. This page maps what is inside, chapter by chapter, with page numbers for both language editions, and pairs each section with the guide on this site that covers the same ground in practice.

What the manual is, and who wrote it

The document is the official manual linked from the WE ARE FOOTBALL 2027 Steam store page: the store page’s link bar carries the label „Handbuch anzeigen“ and leads to a small language-selection page hosting both editions. The German file is titled „We Are Football 2027 – Der ultimative Guide“, the English one „We Are Football 2027 – The Ultimate Guide“. Both are version 3.03, dated 7 September 2026.

The foreword, written in the first person, is signed by Gerald Köhler; the copyright page credits the cover photo as „Coach featured on the cover: Benjamin Duda“. The book covers the whole series line — WE ARE FOOTBALL, National Teams, WAF2024 and WAF27 — and states its maintenance model up front: it is updated regularly, and a comprehensive change log at the end records what changed since the last edition. The author is equally candid about the limits: he „cannot guarantee that all the information is correct“, because details move with updates — reported errors are corrected in the next release. It is a player-facing reference guide, not a technical document, and everything on this page stays within what the PDFs themselves say.

How to get the manual

Two routes, both free:

  1. Open the Steam store page and click the „Handbuch anzeigen“ link in the link bar on the right.
  2. Or go straight to the language-selection page that the link points to, and pick your edition:
EditionFilePages
German„We Are Football 2027 – Der ultimative Guide.pdf“321
English„We Are Football 2027 – The Ultimate Guide.pdf“281

No account, no download client, no in-game unlock — the PDFs are hosted outside Steam, exactly where the store page points, and open in any PDF reader.

What’s inside: the chapter map

The manual is organised into six parts and three appendices. The two editions are typeset separately, so page numbers differ; both are listed.

SectionEN p.DE S.What it covers
Part 1 – Concepts1111The game’s philosophy and loop: weekly flow, start menu, hotseat for up to four managers, season phases.
— 1.5 Getting started1515Men’s or women’s football, the Standard vs World database choice, the six career paths.
— 1.6 Pre-season2123Season planning, budget and season-target negotiation, kit selection, team announcements.
— 1.7 How the pros and beta testers start2224Starting routines of the playtesters, by their own description.
— 1.8 Weekly schedule and matches2527The weekly focus, the planning phase and the match-day flow, step by step.
— 1.9 Preparing a save for future careers3942Setting up a reusable starting save: modelling your real family, renaming players.
— 1.10 Season progression4043The season’s phases from pre-season (with its super cups) to the end-of-season screens.
Part 2 – Key statistics4650Every player attribute explained, plus club, team and manager statistics.
Part 3 – Glossary7782Roughly 100 pages, alphabetical; the deep-mechanics core of the book.
Part 4 – Modifications179191User directories and formats, WAF27 editor novelties, the Data Editor, custom events, translations.
— 4.2 New editor features in WAF27183195Regional cups „in a matter of minutes“, up to 32 cups per country, shirt-number colours.
— 4.5 Data Editor207219Editing databases properly: managing several at once (new in WAF27), editor-first workflow.
Part 5 – Development history228240From WAF to WAF27: milestones, release, beta test and an outlook.
Part 6 – FAQ249289Straight answers to recurring questions: line-up lock, the missing training menu, loans, job offers.
Appendix A – Commentary (experimental)251291Recording your own commentary via the commentator.zip template.
Appendix B – UI colour configuration267307The user_colors.ini file: club_colorX_Y palettes, AARRGGBB hex values, dark/light pairs.
Appendix C – Changes277317The full change log — every manual version since 0.01 (3 November 2022).

Two things make Part 3 the heart of the book. Every glossary entry is annotated with the version it arrived in — „Transfer market – constantly being improved“ (EN p. 171 / DE S. 181), „Finances“ (103 / 103), „Stadium“ (155 / 166), „Training camps“ (166 / 180), „Youth“ (175 / 114), „Hotseat“ (111 / 110, expanded from two to four players) and „Creative mode“ (92 / 122) are the anchors you will revisit most. And the entries go deeper than menu help: the foreword promises „a particularly in-depth insight into how the game works“, often probabilities and little tricks for optimising your play — the layer no tutorial video reaches.

Which guide covers what

The manual explains the systems; our guides compress them into decisions. Where both exist, they pair up like this:

Manual sectionPages (EN / DE)Our guide
New-game wizard, language, database scopePart 1.5 — p. 15 / S. 15Installation and first setup
Difficulty levelsPart 1 — p. 18 / S. 19Difficulty settings
Standard vs World databasePart 1.5 — p. 15 / S. 15Database choice at career start
The six career startsPart 1 — p. 19–20 / S. 20–21Career mode and game modes
Spectator modePart 1 — p. 20 / S. 21Spectator mode
Keyboard layoutGlossary — p. 113 / S. 171Controls and menus
Editor, user files, own eventsPart 4 — p. 179 ff. / S. 191 ff.Editor guide
Regional cups in the editorPart 4.2 — p. 183 / S. 195Regional cups
Club creationGlossary — p. 87 / S. 183Creating your own club
Creative modeGlossary — p. 92 / S. 122Kreativmodus
Transfer marketGlossary — p. 171 / S. 181Transfer market
Training camps and effectsGlossary — p. 166 / S. 180Training plans
Youth work and youth campsGlossary — p. 175, 177 / S. 114, 116Youth camps
FinancesGlossary — p. 103 / S. 103Finances and wage budget
Stadium and club groundsGlossary — p. 155, 88 / S. 166, 183Stadium expansion
Staff and department headsGlossary — p. 157 / S. 130Staff and HR
The boardGlossary — p. 81 / S. 143Board expectations

Manual or wiki?

Both, honestly. The manual is the official reference: complete, version-annotated, maintained by the person who signs it — but it is a PDF whose page numbers shift between editions, and it stays deliberately neutral on the questions you actually face at the start: which database, which difficulty, which club. This site is the free online layer on top: task-oriented guides in plain language, every number traceable to a manual page like the ones above, updated as patches land — including editor and community-patch territory, such as the real-name database patch, where a store-linked manual takes no sides.

So use each for what it does best: read the manual for how the game works, and come here for what to do about it. If you are just starting out, the beginner guide picks up exactly where the new-game wizard ends, and the career mode and game modes guide helps you choose the right one of those six career paths before you commit.

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