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WE ARE FOOTBALL 2027 Options Guide: Every In-Game Setting Explained

Every in-game option in WE ARE FOOTBALL 2027: change difficulty mid-save, split budgets, autosave weekly, slow the week down, Hotseat timers, search caps, sackings.

9/26/2026 v1.0 WAF 2027 Wiki Team Last updated: 9/26/2026 13 min read

Frequently Asked Questions

Can you change the difficulty in WE ARE FOOTBALL 2027 during a save?
Yes. The Gameplay tab of the options screen shows your current Schwierigkeitsgrad with an Ändern button, and clicking it reopens the full 'Was trauen Sie sich zu?' screen from career start — presets and all ten lines, adjustable at any point. The same warning applies as on day one: the budget line only takes effect from the next season.
How do autosaves work in WE ARE FOOTBALL 2027?
The Autosave dropdown offers Aus, Jede Woche, Alle 2 Wochen, Alle 4 Wochen and Alle 8 Wochen, and a second toggle, Autosave Saisonende, writes a save at the end of every season. The tutorial author runs both — weekly saves plus the season-end save — because a crash without a recent save costs you real weeks of a career.
What does the Zufallsgenerator neu initialisieren button do?
It re-rolls the random number generator of your save. The tutorial's advice: if you hit a stretch where you lose every match no matter how strong your team is, pressing it generates fresh random numbers — and, in his words, suddenly you win every game. It is one of the buttons in the Spielerverwaltung block, next to In den Kreativmodus wechseln.
Where is the Hotseat time limit in WE ARE FOOTBALL 2027?
In the Gameplay tab of the options screen, in the Hotseat block: Zeit pro Spieler/Spielerin defaults to 150 Sekunden, with 60, 90, 120 and 180 seconds plus Ohne Beschränkung as alternatives. The same block sets the Spieler-Reihenfolge and whether scouting is done with others looking away. Our multiplayer guide covers the full Hotseat setup.

Most guides stop when the save begins. This one is about everything you can still twist afterwards: the gear icon in the top bar opens the Optionen screen, and it is busier than a settings page has any right to be — difficulty, budgets, autosave, pace, Hotseat rules, dismissal protection, even the dice button that re-rolls your luck. The same screen also hides Spiel speichern, Spiel laden and Spiel beenden, which makes it the most important single screen in the game: it is literally how you leave it.

Options screen of WE ARE FOOTBALL 2027 on the Gameplay tab showing the Schwierigkeitsgrad row with the Ändern button, the Spielerverwaltung buttons and the Hotseat block with 150 Sekunden

Seven tabs wait in the header: Gameplay, Grafik und Sound, Spiel speichern, Spiel laden, Hilfe and Feedback, plus the red Spiel beenden. Hilfe stacks short two- and three-line tutorials, with the full official manual one click below — the author’s advice is to read the manual there, though he admits it does not cover everything. Feedback is more unusual: a form that goes straight to Gerald Köhler, who reportedly empties it into a spreadsheet once a week — favorite feature, biggest criticism, perceived difficulty, even which platforms you want next, sent anonymously.

Where is the language setting?

Not on this screen — a deliberate note, because it is the most common search around these menus. Interface language is decided on the main menu, via the globe icon and its Sprachauswahl dialog; our installation and first setup guide shows that screen. It was recently made easier to find: Update 1 of 24 September 2026 officially „Improved display of the selected language at the start, making it easier to find the option to change it.” Which fixes belong to that patch, and which problems are still open, is tracked in our troubleshooting and update log.

Can you change the difficulty during a save?

Yes — and this is the row to know about. The Gameplay tab opens with Schwierigkeitsgrad and an Ändern button, and pressing it reopens the exact screen your career started on: „Was trauen Sie sich zu?”, four presets, all ten lines from Budgets to Hilfe bei Strafen für Spieler. Everything can be adjusted at any time, mid-season included. The author is refreshingly honest about the temptation: starting on Schwierig and quietly dropping to Leicht after matchday one is technically two clicks — he just advises against playing that way, because nobody enjoys winning a lie.

In-game difficulty screen of WE ARE FOOTBALL 2027 titled Was trauen Sie sich zu? with the Normal preset ticked across all ten lines from Budgets to Hilfe bei Strafen für Spieler

His quick tour of the extremes: on Leicht the game practically plays itself — the auto-built scouting facilities alone, in his telling, make it feel hollow. Normal is the game as designed. Schwierig hits you everywhere at once, but Individuell is the honest middle path: soften one line, keep the rest brutal. What each of the ten lines means is broken down in the difficulty settings guide.

Budget dropdown in WE ARE FOOTBALL 2027 open under the line Budget, Änderungen werden zur nächsten Saison wirksam, showing Getrenntes Transfer- und Vereinsbudget, Nur ein Budget and Ohne Budget spielen

Right below sits the Budget dropdown with three ways to organise your money: Getrenntes Transfer- und Vereinsbudget (the realistic split), Nur ein Budget (one pooled pot) and Ohne Budget spielen (no budget pressure at all). Read the label twice before clicking: Änderungen werden zur nächsten Saison wirksam — budget changes only take effect from the next season, unlike everything else on this screen. How the three setups differ in daily play is the territory of the wage and budget guide.

How do autosave and the picture rules work?

Two toggles down, the Autosave dropdown decides how often the game writes a save on its own: Aus, Jede Woche, Alle 2 Wochen, Alle 4 Wochen or Alle 8 Wochen. Below it, Autosave Saisonende adds a dedicated save at the end of every season. The author keeps autosave on Jede Woche and the season-end save on An, and his reasoning is pure scar tissue: something crashes, and without last week’s save you have lost weeks of a career, not minutes.

Autosave dropdown in WE ARE FOOTBALL 2027 open with the five options from Aus through Jede Woche and Alle 4 Wochen to Alle 8 Wochen, the season-end toggle switched on below

The picture settings above them govern how players look. Reihenfolge Anzeige Bilder decides which image wins when several exist — the author sets Offizielle haben höchste Priorität, official pictures first. Spielersilhouetten replaces photos with silhouettes, and Bild des Spielers in fremdem Trikot trotzdem verwenden is the curious one: leave it on, and a player photographed in his old club’s kit keeps that picture after a transfer — a Werder green jersey at Dortmund; switch it off, and the game falls back to a neutral silhouette instead.

Which speed settings keep the week readable?

Three dropdowns tune the tempo of your career. Textgeschwindigkeit sets how fast text appears — the author runs it on Langsam, so he can actually read it. Geschwindigkeit Wochenablauf is the big one: the factory default Sehr schnell races the week through in moments, Blitz goes even faster, and the author’s advice is to step down to Mittel or Schnell if you want to follow the information instead of watching week numbers blur past.

Geschwindigkeit Wochenablauf dropdown in WE ARE FOOTBALL 2027 open with the five values Langsam, Mittel, Schnell, Sehr schnell and Blitz while Textgeschwindigkeit sits on Langsam

Tooltips on Verzögert keeps the little info boxes from popping up the instant your mouse crosses something — his quality-of-life pick. Hintergrund Wochenablauf dresses the week screen in Stadion Vereinsfarbe or a neutral look; club colors, in his case.

Grafik und Sound: dark mode and the audio mix

The second tab is self-explanatory, with a few switches worth knowing. Modus flips the whole interface between Dark Mode and Light Mode, the Interface-Farbe slider tints it, Darstellung runs Randlos (borderless window) here, and V-Sync is on with an explanation of screen tearing printed right below. The 3D column carries Bloom, Fans, Kantenglättung on MSAA x4 and Partikelqualität on Hoch.

Grafik und Sound tab of WE ARE FOOTBALL 2027 with the Dark Mode and Light Mode switch, the Randlos display setting, the MSAA x4 anti-aliasing dropdown and the audio sliders with Musik muted

The audio column lists six sliders — Master Sound, Musik, Effekte, Jingles, Sprache, UI-Sounds — and the author has Musik switched off entirely. Below it, the Hymne toggle decides whether anthems found by the game play before matches.

Currency, salaries and grades: the regional switches

Four dropdowns adapt the game to your football culture, and the first comes with a warning from the video: Währung swaps the symbol — EUR (€) here — but the numbers stay exactly as they are. It is cosmetic, not a conversion. Zeitraum Gehälter sets the period salaries are quoted in; the author ties it to league habits — weekly figures feel right in England, while German football thinks in annual salaries, which is why his save runs on Jährlich.

Notensystem picks the grading scale for player ratings: school grades 1-6, a 10-point scale, or letters A to F. The author, unsurprisingly, stays with the German school system he grew up with. Sprachausgabe decides whether Spielerberater und Halbzeit get voice lines, only the halftime talk, or neither — if you have never heard from an agent, check whether it is off. And Halbzeitsprache, the most charming dropdown in the game, chooses who talks to you at halftime: the author picks Ostwestfale over Automatisch, because his halftime speeches will now always come in that dialect — the Englishman, he admits, he simply does not understand. Stadionnamen finally decides whether your ground takes its name from the Datenbank or from a Sponsor — and he prefers the sponsor, purely because renaming a stadium after a local company is funnier.

What do the extra mouse buttons open?

Zusätzliche Maustasten enables a quick-jump window on the middle mouse button (Tab works too): a compact list of the screens you use everywhere else, floating over whatever you were doing.

Quick-jump window of WE ARE FOOTBALL 2027 opened by the middle mouse button over the Finanzen Börsengang screen, listing the callable screens in a compact menu

The author’s verdict on the feature is honest: he barely uses it, with one exception — the opponent preparation screen, which he calls the only screen you cannot reach anywhere else in the game. That alone can be worth a free mouse button.

Player management, the dice button and creative mode

The Spielerverwaltung block exists mostly for shared-save households: Neuen Spieler hinzufügen adds a manager to the game, Aus Spiel ausscheiden removes one, and a sacked human is replaced by the computer until you invite someone back. Then two red buttons with real power. Zufallsgenerator neu initialisieren re-rolls the save’s random numbers, and the author swears by it with a straight face: there are days when you lose every match no matter how strong you are, and pressing the button generates fresh randomness — suddenly you win everything. Sounds silly, he says, but it is true; on his good days he simply plays more matches.

In den Kreativmodus wechseln is the one-way door: the game warns you first, and once you are in, there is no switching back — his recommended procedure is save, switch, test, reload, decide. If you want to know what the mode unlocks, our creative mode guide goes deep; if you have not saved before flipping it, the weeks since your last save are gone.

Which screens can you toggle in the weekly flow?

The long block Bildschirm in den Wochenablauf integrieren decides which report screens appear automatically as the week simulates: Teamfortschritt, Auslosung, Interviews, Zeitung nach dem Spiel, Rookie des Monats, Daily WAF and a dozen more, each with its own toggle. If it all becomes too much, the author notes, you can strip it down to nothing. Two entries are taste tests: Keine Aufgaben vom Präsidium and Keine Maulwürfe, die Interna verraten — switch them on and the board tasks and the mole hunts disappear; he keeps both off, because they make the save more exciting.

The two transfer toggles, Autom. Transferscreen nur bei laufender Transferperiode and Transferliste nur bei laufender Transferperiode, restrict their screens to the transfer window — and the author ends the video with both switched off, because he wants to see them every week, not only when the window is open. Under Automatisch über Trainingsfortschritte informieren you choose which squads report training progress: he keeps the 1. Mannschaft on and adds the second team and youth players during the video.

Hotseat timers, turn order and search limits

The Hotseat block is where a shared-screen league is tuned. Zeit pro Spieler/Spielerin defaults to 150 Sekunden — the time each manager gets per turn to make changes, scout and negotiate — with 60, 90, 120 and 180 seconds available and Ohne Beschränkung for patient tables. The author would rather wait than be rushed: unrestricted, in his words, and everyone else simply waits for him to finish.

Hotseat settings in WE ARE FOOTBALL 2027 with the Zeit pro Spieler/Spielerin dropdown open showing 60, 90, 120, 150 and 180 Sekunden plus Ohne Beschränkung

Spieler-Reihenfolge keeps Immer wie beim Start as its value, with alternatives that reorder the table by current best or worst manager, last season’s best or worst. The history matters: turn order used to be brutal because early players signed free agents before anyone else could react — the new negotiation system, the author explains, lets everyone join a deal now, which makes the whole question friendlier. Scouting decides etiquette: Scouten mit Wegschauen means others look away while you scout, the cooperative option shares everything that was scouted anyway.

Spieler-Reihenfolge dropdown in WE ARE FOOTBALL 2027 open with its five values from Immer wie beim Start through Aktuell Bester zuerst to Schlechtester letzte Saison zuerst

Below the Hotseat block, Maximale Anzahl Suchergebnisse caps how many players a search lists — the author’s value is 5.000. The on-screen note keeps it simple: without the cap, a search can take a very long time. The tutorial puts the database at more than 80,000 players, so a badly set filter can otherwise flood the list and drag scrolling to a crawl. The bigger your machine, the higher you can push it.

Dismissals, newspapers and leaving the game

The Entlassungen block is job security in two toggles. Mit Entlassungen spielen decides whether you can be sacked at all — the same switch the career-start screen offers, and exactly where a fan save goes to make itself sack-proof; buying the club’s shares works too, which is the author’s own situation: majority owner of Mannheim-Oststadt, financially impossible to fire, and unwilling to be dismissed from his own club by a president who would theoretically be himself. Zeitungsmeldungen immer bestätigen makes newspaper reports wait for a click instead of fading through on their own — he keeps it on, because otherwise nobody reads them. How the board actually judges you while all this is on is the subject of the board expectations guide.

And when the evening ends: Spiel beenden asks exactly one question — „Sind Sie sicher, dass Sie das Spiel wirklich ohne Speichern beenden wollen?” — and quits without saving unless you saved before. Between weekly autosaves and the season-end save, that question is much less scary than it looks.

Quit confirmation of WE ARE FOOTBALL 2027 asking Sind Sie sicher, dass Sie das Spiel wirklich ohne Speichern beenden wollen? above the red Spiel beenden button

That is the full circuit — every switch on the screen the gear icon opens. If your week has gone wrong in ways no setting fixes, the weekly schedule guide rebuilds the routine that decides results, and if a setting misbehaves after a patch, the troubleshooting log tells you whether it is you or the update.

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