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WE ARE FOOTBALL 2027 Player Promises Guide: Spielergespräche Step by Step

Player promises in WE ARE FOOTBALL 2027: the Spielergespräche rows on the Matchanweisungen screen, the once-per-half rule and the +2 Zufriedenheit payoff.

10/4/2026 v1.0 WAF 2027 Wiki Team Last updated: 10/4/2026 8 min read

Frequently Asked Questions

Where do you give player promises in WE ARE FOOTBALL 2027?
On the Matchanweisungen screen, before kickoff. The Spielergespräche section in the lower left holds a stack of dropdown rows — the video's save fills three for the match against SV Lippstadt 08: «Prinz Feuer, heute machst du dein Tor.», «Claus Fischer, heute machst du dein Tor.» and «Spukow, deine tödlichen Pässe werden uns heute helfen!». The rule beside the rows reads «Nur je einmal pro Halbzeit und Spieler.»
What promise lines does WE ARE FOOTBALL 2027 offer?
The dropdown lists ready-made lines grouped per player. The visible slice of the video's menu shows five templates: «viel Glück.», «heute machst du dein Tor.», «ich setze auf deine Erfahrung!», «das wird heute dein Tag.» and «du machst heute hinten dicht!» — plus the deadly-passes line the save gives Spukow. Every row carries an (i) icon the video never opens, so in-game effect descriptions go undocumented.
What happens when a player keeps his promise in WE ARE FOOTBALL 2027?
The documented payoff is a banner. In the video, Prinz Feuer scores his promised goal and the game posts «Tor korrekt vorausgesehen» — «Prinz Feuer bedankt sich bei Ihnen, dass Sie an ihn geglaubt haben … und gewinnt 2 Punkte Zufriedenheit.» That +2 is an on-screen readout from this match. Spukow's kept killer pass earns no banner in the footage; the narrator only assumes he profits too.
What happens when a player fails his promise?
Nothing the video can show: no banner, no number, no visible deduction. Claus Fischer misses his promised goal in a 5:0 win, his full-time row simply reads zero goals, and the narrator reads him as unbothered — «he's not disappointed either» — an impression from the stream, not a game message. The save praises him anyway.
Where is the list of promises you have given?
On the Kader screen: the «Gegebene Versprechen» button sits at the bottom of the right-hand action rail, below «Krisensitzung abhalten» and «Teamfortschritt». The video shows the button but never clicks it, so the dialog behind it stays undocumented on this page.
Are promises the same as announcements or team talks?
No — three different systems. «Ihre Ankündigungen» on the Kader screen are the manager's standing messages to squad and board (the [board expectations guide](/guides/board-expectations-guide/) covers them), the Mannschaftsgespräch happens during the match ([team talks and heatmap](/guides/team-talks-and-heatmap/)), and promises are the pre-match, one-player-at-a-time layer documented here.

Der 1. FC Düren lädt zur Torschützenparade ein! | We are Football 2027 (13) — Täglich Angespielt

Most motivation systems in WE ARE FOOTBALL 2027 address the whole group at once. Player promises are the one that addresses a single man, by name, before the whistle: «Prinz Feuer, heute machst du dein Tor.» — you, today, your goal. This page follows one promise round through a 5. Liga West match, from the rows on the Matchanweisungen screen to the banner that settles the score afterwards. It is deliberately not the other tools: not the manager’s standing «Ankündigungen» to squad and board (board expectations), not the «Spielzeit» playing-time ledger on the squad screens (squad screens guide), not the in-match Mannschaftsgespräch (team talks and heatmap), and not the Zufriedenheit meter itself — the morale and satisfaction guide covers where the points promised here end up.

Where do you give a player a promise in WE ARE FOOTBALL 2027?

On the Matchanweisungen screen, the pre-match instructions panel. The video’s save fills its promises on 20 February 2027, 15:30, before the 23. Spieltag match against SV Lippstadt 08 — 18th in the table, «Hinspiel: 8:0» reads the head-to-head line, referee «Mattes Knauer», 2.057 spectators expected. Below the «Einsatz» slider and the «Aufgaben verteilen» button, the lower left of the screen carries the Spielergespräche section: a stack of dropdown rows, and beside them the rule that governs the whole feature, verbatim: «Nur je einmal pro Halbzeit und Spieler.» — one line per player, per half.

Matchanweisungen screen in WE ARE FOOTBALL 2027 with three filled Spielergespräche rows and the once-per-half rule

The save’s three rows read like a scouting report of its own dressing room. Striker Prinz Feuer, back in the XI after fitness problems, gets «Prinz Feuer, heute machst du dein Tor.»; attacking midfielder Claus Fischer gets the same goal line; and captain Spukow on the right wing gets «Spukow, deine tödlichen Pässe werden uns heute helfen!» — the killer-pass request. The third row was still empty a few seconds earlier; the promises are added one dropdown at a time in the last minutes before kickoff.

Which promise lines does WE ARE FOOTBALL 2027 offer?

Open one of the empty rows and the game offers finished sentences, not free text. The video opens the menu once, and its visible slice lists the lines grouped per player — for the striker, goal lines; for the defensive men, shut-out lines:

  • «Prinz Feuer, viel Glück.»
  • «Prinz Feuer, heute machst du dein Tor.»
  • «Prinz Feuer, ich setze auf deine Erfahrung!»
  • «Sven Odinson, das wird heute dein Tag.»
  • «Sven Odinson, du machst heute hinten dicht!»
  • «Rolfus Senex, das wird heute dein Tag.»
  • «Rolfus Senex, du machst heute hinten dicht!»
  • «Claus Fischer, das wird heute dein Tag.»
  • «Claus Fischer, heute machst du dein Tor.»

Spielergespräche dropdown in WE ARE FOOTBALL 2027 listing per-player lines like Prinz Feuer, heute machst du dein Tor

Five templates are visible, and the list scrolls — Spukow’s «deine tödlichen Pässe werden uns heute helfen!» comes from the same menu below the fold of this frame. Every row carries an (i) info icon, and the video never hovers one, so what each promise mechanically changes stays undocumented here; this page describes only what the screens show. Worth noting as an observation from this single menu: the available lines differ per player, and a player profile — position, star rating, personality — is the obvious filter behind a striker getting goal lines while Sven Odinson and Rolfus Senex get told to keep it tight at the back.

How do you keep track of promises you have given?

The squad list carries the ledger. On the Kader screen — the video’s visit is from 8 February 2027, Düren third with 49 points through matchday 21 — the right-hand action rail ends, at the very bottom, with the «Gegebene Versprechen» button: given promises, below «Krisensitzung abhalten» and «Teamfortschritt». That is where the game concentrates what you have handed out.

Kader screen in WE ARE FOOTBALL 2027 with the Gegebene Versprechen button at the foot of the right action rail

Two honesty notes while this screen is open. First: the video never clicks the button, so the dialog behind «Gegebene Versprechen» — what it lists, whether it flags kept and broken promises — stays undocumented on this page. Second: the same Kader view also hosts «Ihre Ankündigungen», the panel with the manager’s standing statements («Ich setze auf eine Stammelf.» is one of the save’s five). That is the season-long, whole-squad layer — a different mechanic from the one-per-player match promises, and the one the board expectations guide documents.

What happens when a player keeps his promise?

The payoff comes in two stages, and the first one arrives on the pitch. In the 65th minute Andreas Müller makes it 4:0, and his Tor! card settles the authorship: «12 Tore, Vorlage Spukow» — his twelfth goal of the season, assist Spukow. Exactly the pass Spukow had been promised to play. The channel’s verdict, per the English auto-captions: «that was definitely the killer pass. From Spuko. Two out of three promises kept, only Klaus Fischer still has to do his thing» — the captions shorten the captain’s name to Spuko and spell the midfielder Klaus; the game’s own screens read Spukow and Claus Fischer throughout.

Tor banner in WE ARE FOOTBALL 2027 crediting Andreas Müller's 12th goal to the Vorlage of Spukow

The second stage is the game’s own accounting. As stoppage time of the 5:0 (3:0) begins, a banner rolls over the pitch: «Tor korrekt vorausgesehen» — goal correctly predicted. Its text, verbatim: «Prinz Feuer bedankt sich bei Ihnen, dass Sie an ihn geglaubt haben. Er feiert ausgelassen mit den Kollegen und gewinnt 2 Punkte Zufriedenheit.» Prinz Feuer thanks you for believing in him and collects two satisfaction points. Note the framing: the game speaks of a correct prediction, not a fulfilled contract — the goal promise is phrased as foresight rewarded.

Prinz Feuer wins 2 Punkte Zufriedenheit under the Tor korrekt vorausgesehen banner in WE ARE FOOTBALL 2027

This banner is the one settlement the footage shows, and every number on this page belongs to that match. Spukow’s promise was also kept — his row in the full-time table reads one goal, two assists — but no second banner appears for him; the narrator merely assumes he «probably» profits too. The +2 Punkte Zufriedenheit is an on-screen readout from this match, and satisfaction is precisely the meter the morale and satisfaction guide tracks — this is one of its inflows.

What happens when a player fails his promise?

Here the evidence is an absence. Claus Fischer never scores his promised goal — the win reaches 5:0 without him — and at no point does the game post a banner, a penalty or any number for the broken promise. His full-time row simply reads zero goals, one assist, a Note of 1,0; the systems around him carry on. What a failed promise costs, positively or negatively, this video does not document.

Full-time table of the 5:0 win over SV Lippstadt 08 in WE ARE FOOTBALL 2027 with Claus Fischer stuck on zero goals

The only read on the player’s mood is the narrator’s, not the game’s: «He unfortunately didn’t score his goal but he’s not disappointed either» — an impression from the stream, and the «with a 100 rating» that follows in the auto-captions is almost certainly the streamer reading his Note of 1,0 aloud — the German mark on his row, where 1,0 is the top grade — not any hundred-point figure. What the save does next is a management choice, not a mechanic on display: it praises Fischer anyway, alongside Spukow and Hans-Dieter von Blauberg. A kept promise buys two points of satisfaction for one player; a broken one, as far as this footage goes, costs you nothing but the excuse it promised.

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