Passer au contenu
WAF 2027 Wiki
Powered by Pagefind
Français
Meilleures pépites & Wonderkids

WE ARE FOOTBALL 2027 Scouting Guide: Network, Scouts, Transfers

How scouting works in WE ARE FOOTBALL 2027: hire scouts, raise the country network, run scouting orders, use the free Basismission scouts and read the ledgers.

30/09/2026 v1.0 WAF 2027 Wiki Team Dernière mise à jour: 30/09/2026 Version anglaise 8 min de lecture

Foire aux questions (FAQ)

How many scouts should you assign in WE ARE FOOTBALL 2027?
Three per player. The first scout works at 100 percent speed, a second raises it to 150, a third to 175 — and a fourth adds nothing to the pace, as the author puts it, everyone who knows the game scouts with three even though up to six can be assigned. Your chief scout sets the base speed, and the club can employ up to 20 scouts if the offices exist.
What does the scouting network do in WE ARE FOOTBALL 2027?
Every country carries a network level from one to five — Germany starts at three when you start there — and the screen says it verbatim: the number in brackets shows how good your network is in that country, and the better it is, the more you see about clubs and players. A strong network also lets scouting start at a higher level, so your scouts finish reports faster.
How do scouting orders work in WE ARE FOOTBALL 2027?
You can run up to six orders with fully configurable search profiles — position, minimum development potential, country, age, market value and a strength floor — and save them as templates. An order either runs six weeks with one scout or compresses into a single expensive week with several; the video's one-week, one-scout order costs 20,000 euros.
What is the Basismission in WE ARE FOOTBALL 2027?
A rewarded mission line that hands you two permanent, free scouts. They search permanently by your saved profile — position, development potential, country, league, age and price range — and drop their finds into a collection list. Since 2027 the search supports a maximum strength cap alongside the minimum, which filters out the Bundesliga stars a small club could never afford.
Why is my scouting list full of players from my old league?
Because the league setting for opponent analysis is a leftover. The panel analyses your next fixture plus a random club of the league you entered there — if it still says Bayernliga after you changed clubs, the reports keep targeting the old league. Set it to your current division; the author swears the matches improve once the weekly opponent work actually targets your real rivals.
What is the Solidaritätsmechanismus in WE ARE FOOTBALL 2027?
The solidarity payment: a five percent share of transfer sums that flows to every club involved in a player's development whenever he moves. The Beteiligungen tab lists your incoming shares, your resale sell-on clauses and the payments you owe — money that arrives without a single negotiation.

Transfers in WE ARE FOOTBALL 2027 are not won at the negotiating table — they are won weeks earlier, in the Transfers und Scouting hub, where the game quietly decides how much you are allowed to know about any player. The tutorial dissects that hub screen by screen: hiring scouts, raising the country network, running paid scouting orders, the free scouts of the Basismission, and the ledgers that track every euro moving between clubs. Where youth prospects come from in the first place is the youth scouting guide; this page is about the senior pipeline.

How do you hire scouts in WE ARE FOOTBALL 2027?

The Scouting tab opens on the workforce screen: your chief scout (the save’s is Gregor Strehl) sets the base speed of every assignment, the table below collects the players currently being watched, and the side panel counts what you have — 2 scouts available, none assigned, no orders running — plus the slider for how many additional scouts to hire. The catch is physical: scouts need offices, and a small club has none to spare. The author has run a full twenty-scout operation in this league, but only where the building existed first.

WE ARE FOOTBALL 2027 scouting overview with chief scout, available and assigned scout counters, the additional-scouts slider and the action buttons for scouting players

The scaling rule sits in the assignment dialog: the first scout on a player works at 100 percent, the second lifts the speed to 150 percent, the third to 175 percent — and a fourth adds nothing. Everyone who knows the game, the author says, scouts with three, even though the UI happily accepts six.

What does the scouting network do?

Before any search makes sense, the game asks where you are allowed to look. Every country carries a Netzwerk level from one to five, and the search dialog spells the mechanic out verbatim: the number in brackets shows how good your network is in that country — the better the network, the more you see about its clubs and players. Starting in Germany hands you level three at home; the author’s advice is to push it to five, because the network feeds two tanks at once: it reveals talent levels, character and more skills on the list without a single scouting hour spent, and it sets the level your scouts start at — a home-country report begins at 3, not 0, and finishes that much sooner.

Spielermarkt search dialog in WE ARE FOOTBALL 2027 with the country dropdown open showing network levels in brackets and the explainer that better networks reveal more about clubs and players

The demo makes the limit visible: filter the market for German strikers with a nose for goal and the list fills with home-league names — while Spanish or Italian forwards with the same trait simply do not exist for you yet. Their cells stay question marks until the network reaches them.

How do scouting orders work?

The Scoutaufträge tab takes up to six standing orders, each a fully configurable search profile. The dialog stacks the filters: position, a minimum development potential (the video picks Moderat), country, league, an age band (16 to 20), a market-value ceiling (300,000 € in the frame), a minimum strength rating, plus talent, foot and character grids. Duration is the cost dial: one week burns money fast with more scouts, a six-week run is cheaper but slow — the video’s one-week, one-scout order is priced at 20,000 euros. Every configured profile can be saved by name and reloaded later, which turns a good search into a reusable template.

Scoutauftrag dialog in WE ARE FOOTBALL 2027 with the search profile set to Germany, moderate potential, ages 16 to 20 and a 300,000 euro cap, costing 20,000 euros for one week and one scout

Scouted player card in WE ARE FOOTBALL 2027 for striker Pavlek Simic with the scouting progress still reading nothing scouted and attribute cells hidden until the reports fill in

Paid orders are the expensive way to learn a region — the author calls them next to unaffordable below the professional leagues — and the results land as reports you promote onto the scouting list for a proper three-scout work-up. Once a player is fully scouted, the card’s action buttons take over: contract talks, a pre-talk, or parking him on the watchlist. What his numbers mean at that point is the player profile guide’s territory.

What does the data analyst do?

Below the orders sits the Videoanalyse panel, and it is the quiet match-day weapon. A data analyst (the save makes do with a volunteer earning 0 €) runs the video work and briefs the team in training, and two checkboxes steer where the analysis points: automatically analyse the next opponent once a week, plus a deep-dive into a random club of your league — the author enables both on camera, and the frame catches the weekly switch flipping green beside the German flag on the scouting overview. The match bonus that earns you is real, which is why the author hammers the trap: the league dropdown holds whatever you entered at your last club. Arrive at a new division with the old setting still selected and your analysts spend the season studying the wrong table.

Weekly opponent analysis in WE ARE FOOTBALL 2027 switched to automatic on the scouting overview, the Automatisch einmal die Woche checkbox lit green beside the German flag while the additional-scouts slider rests at 10

What are the free Basismission scouts?

The Basismission rewards line fixes the cost problem: it hands you two permanent, free scouts who work your saved search pattern forever. The profile panel reads like the paid order’s twin — position all, minimum development potential Moderat, country Germany, league open, ages 16 to 20, market value open, minimum strength one star, maximum five — and whatever they find drops into the collection list, from where a click sends players to the scouting list, a contract talk or a pre-talk. The author ranks this above the paid orders for small clubs.

Basismission screen in WE ARE FOOTBALL 2027 with the free scouts' standing search profile set to Germany, moderate potential, ages 16 to 20 and both strength bounds, plus two scouts available

His favourite part is new in 2027: the search now accepts a maximum strength alongside the minimum. In the predecessor you could only set a floor — which is how a sixth-division budget ended up staring at a list of 13-rated Bundesliga talents priced at 15 million. The video demos exactly that trap: a Germany-wide striker search returns 34 names, topped by a 13.4-rated talent worth 155 million euros, with the unknowns in the table marking everything your network cannot yet see. The cap now filters dreams like that out of the suggestions.

Spielermarkt search in WE ARE FOOTBALL 2027 returning 34 German strikers with unknown-data cells and the 13.4-rated Johann Winter selected at a market value of 155 million euros

How do you read the transfer balance?

The Transfers tab is the club’s deal ledger: every incoming and outgoing player per year and squad, with the season’s totals — the tutorial save’s ledger is simply empty, zero in and zero out, which is as honest a starting point as any. One screen over, Beteiligungen lists the money that moves without negotiations: sell-on clauses you earn when former players move on, the shares you owe on signings with resale kickers, and the Solidaritätsmechanismus — the five percent of every transfer sum that flows back to the clubs that trained a player. Small clubs live on that drip; the author’s advice is simply to know it is there.

Transfers tab in WE ARE FOOTBALL 2027 showing the empty transfer ledger with squad and season filters and the total transfer sum panel

Between the free scouts, the network levels and the solidarity drip, the pipeline funds itself — provided the players it surfaces actually develop, which is the player development guide’s story, and provided the wonderkid shortlists it feeds get read, which the best wonderkids guide turns into a plan.

Guides recommandés

Ce guide vous a-t-il été utile ?